DIMMER Learning

DIMMER, also called dimmer switch is a rheostat or similar device by which the intensity of an electric light may be varied. DIMMER Learning is New Methodology of Education for 21st Century with “device” ready to “switch” intensity of education related to the participants in the Training and Workshops: from high school, college and university to managers in CSO’s, public institutions, senior management, strategic marketers, innovation directors, product managers, engineers, designers, researchers, consultants, and learning professionals interested in Human-Centered Design.

Thinking Design, Learning Design, Leadership Design!

Design Led Companies: Apple, Coca Cola, IBM, Nike… have outperformed Stock Market Index in ten years OVER 200%… Maybe this is reason why McKinsey, Deloitte, IBM, Facebook, Capital One… have recently bought Design Firms!

Concept DIMMER
Digital+Information+Media Models for Educational Revolution

We seek to simplify the world by dividing it into categories: science and art, humans and technology, them and us, global and citizens… But the space between these divisions is often the most dynamic. Digital + Media + Information is one of the biggest cheap cipro online “in-between” spaces. In the DIMMER we’re not supposed to fit precisely between the disciplinary lines! We’re encouraged to eliminate them.

The process of Learning Design refers to the activity of designing units of learning, learning activities or/and learning environment. Learning Designs have pedagogically informed learning activities which make effective use of appropriate tools and resources. The basic idea of Educational Modeling Language and Learning Design is in essence simple. It represents a vocabulary which users of any pedagogical approach understand, and into which existing designs can be translated. The core of LD can be summarised as the view that, when learning, people in specific groups and roles engage in activities using an environment with appropriate resources and services.

The field of Learning Design seeks to describe the “process” of education – the sequences of activities facilitated by an educator that is often at the heart of small group teaching.